Rules Of The Game In The Casino

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February 15, 2022
8 minutes

CRPS is one of the most exciting gambling. In the establishments of the United States and Europe, it attracts a large number of customers, and emotions beat through the edge. Cries of delight and disappointment are heard on the whole hall. Visitors even use special cries that have become traditional. On the gaming sites, CRPS is also popular – available automata with virtual croupiers and tables with live dealers. Before starting, beginners are recommended to find out how to play bones in a casino and familiarize yourself with the basic strategy.

History of the game Creps and varieties

Playing bones began to use in ancient Egypt 2000 years before.E. But the prototype of CRPS was the game invented in 1125 by a participant in crusades Sir William from Tira. He called her in honor of the own castle asart or hazard, which means danger, risk. It is believed that the modern name appeared in France in the XVII century. People often played in the dice on the street, sitting squatting, for which passersby called them toad – in French Crapauds. There are other versions of origin. The British argue that the name happened from English CRABS – crabs.

In the early 19th century, a rich player and politician Bernard Xavier Philip de Marigny de Mandevil brought CRPS to Gambling Houses of New Orleans, USA. Manufacturer of playing cubes John x. Winn in 1907 made changes to the rules by introducing an additional rate. Since then, CRPS (the game in the bone) remains unchanged, but some casinos are offered to play mini-version. It is characterized by using a shortened table, followed by no twenty-four, and twelve participants.


Used table with high rubberized sides. Fields for bets are placed on the closet, indicating their names, payout coefficients. On the standard (twig) table in the central part there is a field with disposable outcomes. On the left and right of it are fields for basic rates on the line, which are a mirror reflection of each other. Each side accommodates up to twelve participants. In the mini version there is no left or right wing.

Table in Las Vegas

In CRPSS used acrylic hexagon dice. On each face of the cube points marked numbers from 1 to 6. Additional attribute – Big Pucks Round Chip with ON and OFF inscriptions on different sides. Rates paid by game chips. The standard table has four dealers.

Each croupier fulfills its duties: receiving rates, disinments of chips, paying wins.

The slot machines in the role of the dealer performs a program algorithm. The results of the throw are determined by the generator of random numbers. Live-table broadcast is being conducted – there is a real croupier. The rules of the game in dice in cubes in online format do not differ from the offline version.

Craps rules

To pay rates used chips without a nominal called color. Their cost is set at the request of the client, but can not be lower or higher than the table limit. The color of chips from the players is different, which eliminates the errors from the dealer when paying the winnings. Tokens can be exchanged for cache (chips with a monetary denomination).

Stroke Game

Casino visitor can at any time enter the game, but the throws are performed in turn. The right to do a throw every convey is transmitted against a clockwise course. Through called arrows. In the first round, he is obliged to make one of the mandatory rates on the outcome of the round on the Pass line or DON’T PASS (no pass). The rest of the participants can put on the line or skip Kon – no obligatory requirements.

Left table petal with central part. Chips need to be put in the field bounded by white lines

Arrow offered five pairs of cubes. It is necessary to choose one – the rest are cleaned into the glass and are not used in the current horse. Selecting bones, he throws them so that the cubes hit the rear side. When it does not turn out correctly, you can use another attempt. If the sum of the dropped numbers is 2, 3 or 12, then the chips put on the passage are losing. Participants who made bets are not a passage, won when dropping 3 or 12, lose at 7 or 11, remain with their own when 2 glasses. In all of the above cases, the conclusions are completed and new. The remaining amounts allow you to continue playing in the second stage – the dealer turns the PUCKS button up on the inscription on. The second round makes it possible to put on other outcomes of the party.

Seven loss is essential. Bets on Pass won with seven glasses in the first throw. The rest are losing. During the seven in the next stage, PASS is inferior and defeats Don’t Pass. The second round may consist of several throws and ends only after seven loss. If the seven did not fall out in the first round, then for winning after the following throws it is necessary:

  • Pass – until seven throw cubes so that the same amount falls as the first throw.
  • Don’t Pass – throw a seven before getting the same amount as in the first round.

After seven seven dealer declares Seven Out! Party Over, which means completing the party and the shooter becomes the following participant.

Types of extra rates

In the second stage of the arrows and other players can put on additional outcomes. The rates made in the base field are similar to the lines – win or lose at certain amounts and can remain in the field several throws.

Terms of payment:

  • (Big 6 and Big 8) – wins when dropping 6 or 8 to 7. Payable 1 to 1.
  • THE COME / DON’T COME – similar to the passage / not passage, but can be put not only before the first throw, but also any subsequent. Payment – 1 to 1.
  • The BUY BETS – Paid at 4, 5, 6, 8, 9 or 10, abandoned to 7. At 6 or 8, 6 K 5 is paid at 5, 9 – 3 to 2, at 4 or 10 – 2 to 1.
  • The Lay Bets – paid similarly to the BUY BET, but when the seven is dropped to the listed numbers.
  • THE PLACE BET TO WIN – wins at 4, 5, 6, 8, 9, 10 who dropped to sevens. At 6 and 8 there is a multiplier 7 to 6, at 5, 9 – 7 to 5, at 4 or 10 paid 9 to 5.
  • Hardway Bets – wins with a sum of 4, 6, 8 or 10 of the two identical numbers (Koshi). Kush for 10 are two fives, for 8 – two fours and t.D. At 4 and 10 payment 7 to 1, at 6 and 8 – 9 to 1. At 7 – loses.
  • The Field – Paid at 2nd, 3, 4, 9, 10, 11 and 12. Losing at 5, 6, 7 or 8. At 12 is paid 3 to 1, at 2 – 2 to 1, with other numbers – 1 to 1.

In the central field, you can put on the result of the next throw. Any Seven is paid 5 to 1 when seven, and Any Craps at two, three or twelve. In the field between these fields, you can put on a bunch, concrete combinations of numbers – multipliers are marked on the table.

Gaming machine Betsoft

ATTENTION: In different casinos, the rules of the game in the bone can slightly differ by payout ratios.

Basic strategy

When choosing rates, it is necessary to take into account the probability of loss of numbers, which makes it possible to put on the outcomes that are most likely to avoid high risks. The table below shows the possible numbers and the number of combinations of cubes under which they are formed.

The more combinations, the more often the amount falls.

It is more difficult to get two and twelve, since one combination of playing bones is possible for each number. Seven – the most likely outcome, as it is the sum of six combinations.

Table options:

Number of variants of combinations of cubes

Putting on the outcomes whose probability is higher, the player risks less, but receives payments with a low coefficient. To make it easier to navigate what is more profitable to set, you can use a table that reflects the advantage of the casino before the user in percent. The lower the percentage, the higher the probability of winning.

Exodus property
Pass / Come1.41%
Any 716.67%
Hardway (Kush Fours or Tens)11.11%
Hardway (Kush Six or Eight)9.09%
BIG 6 / BIG 89.09%
Place (Four, Ten)6.67%
Place (Five, Nine)4%
Place (six, eight)1.52%
BUY (Four, dozen)4.76%
Buyy (Five, Nine)4.76%
BUY (Six, eight)4.76%
Lay (Four, Ten)2.44%
Lay (five, nine)3,23
Lay (six, eight)4.00%
Disposable 11/311.11%
Disposable 3 / 2/1213.89%

There are various options for combinations of outcomes that provide the advantage of the client or institution. For example, under the field rate with a coefficient of 3 to 1 at 12 and 2 K 1 at 3 or 11, the true coefficient is obtained 5 to 4, the average – 7 to 5. The advantage is approximately 5%. Some casinos reduce coefficients for outcomes that allow playing in a plus at a distance.

Strategy of continuous increase also does not work – the limit values ​​are set for maximum rates. Limits do not allow to ensure profit from doubling after losing.

Remember: CRPS – gambling entertainment. In the long term, the game is unprofitable – the advantage on the side of the casino. Using a strategy, you can minimize losses and play in plus, if luck smiles.

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