The Japanese Market Of Cybersport Grew By 9% In 2020

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June 16, 2022
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The Japanese market of cybersport grew by 9% in 2020

The japanese market of cybersport grew by 9% in 2020 and is expected to grow even more impressive in the coming years, according to data published by famitsu’s game information company.

Famitsu also calculated that the number of fans of this sport – those who performed as spectators of the games – increased by 42%, about 6.9 million people. According to forecasts, growth curve will be sharper, and by the middle of the decade, revenues will grow by almost 30%.

In 2020, sponsored contributions and advertising costs amounted to the largest share of industry revenues, amounting to more than 67% of the total amount.

However, broadcast rights are a segment that demonstrates confident growth. Large companies and media have recently show more interest in esports.

One of the recent stories, which attracted considerable attention is the opening plan of the ceat academy in the whale area, tokyo, in collaboration with gecipe inc., japanese company specializing in virtual sports education.

Source: igaming brazil

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